{
  "Name": "Cube",
  "_id": "dd0c2c23-c56b-44e9-bce4-1ce3ca979666",
  "Namespace": "lib.3d.generate",
  "Description": "Creates a box in the center of the scene.\r\n\r\nUse [Transform] to change its position.",
  "Inputs": [
    {
      "Name": "Size.Width",
      "MetaInstanceID": "f8c29c7c-ee82-4ba0-83a9-ee9805e498ae",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Relevant",
      "Description": "",
      "Min": "-100000",
      "Max": "100000",
      "Scale": "0.1",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Size.Height",
      "MetaInstanceID": "e987d7f0-a05a-41f9-b6fb-30c7d70b2554",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Relevant",
      "Description": "",
      "Min": "-100000",
      "Max": "100000",
      "Scale": "0.1",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Size.Depth",
      "MetaInstanceID": "f08e76c1-f6a7-45a6-93e4-688808bd0f03",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Relevant",
      "Description": "",
      "Min": "-100000",
      "Max": "100000",
      "Scale": "0.1",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Color.R",
      "MetaInstanceID": "f56e873e-a3dc-4478-b0dc-218cf2453fab",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "0",
      "Max": "1",
      "Scale": "0.01",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Color.G",
      "MetaInstanceID": "eef14282-8a90-4b36-98bc-19987de9ddf8",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "0",
      "Max": "1",
      "Scale": "0.01",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Color.B",
      "MetaInstanceID": "00fac1b5-6fcd-40c6-b276-82539f758eb9",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "0",
      "Max": "1",
      "Scale": "0.01",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Color.A",
      "MetaInstanceID": "a4b54fe9-3fdf-4243-a914-d87b8db3e01b",
      "DefaultValue": {
        "Type": "Float",
        "Value": "1"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "0",
      "Max": "1",
      "Scale": "0.01",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Tesselate.Width",
      "MetaInstanceID": "eb6c78cc-d7c7-43ef-be14-616f62d1a8b9",
      "DefaultValue": {
        "Type": "Float",
        "Value": "2"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "2",
      "Max": "1000",
      "Scale": "1",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Tesselate.Height",
      "MetaInstanceID": "42267eee-f130-4a4e-9254-e232121f9136",
      "DefaultValue": {
        "Type": "Float",
        "Value": "2"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "2",
      "Max": "1000",
      "Scale": "1",
      "ScaleType": "Linear",
      "EnumValues": []
    },
    {
      "Name": "Tesselate.Depth",
      "MetaInstanceID": "b9da48d2-f603-4331-91eb-7e916528d387",
      "DefaultValue": {
        "Type": "Float",
        "Value": "2"
      },
      "MetaID": "3f76dee3-3897-44ac-82d6-25ce9f53a506",
      "IsMultiInput": "False",
      "Relevance": "Optional",
      "Description": "",
      "Min": "2",
      "Max": "1000",
      "Scale": "1",
      "ScaleType": "Linear",
      "EnumValues": []
    }
  ],
  "Outputs": [
    {
      "Name": "Out",
      "MetaInstanceID": "905ec823-16d4-4a99-b98e-7a72df27316b",
      "MetaID": "79122951-7bc4-4c68-b085-866eab828248"
    }
  ],
  "OperatorParts": [
    {
      "MetaInstanceID": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a",
      "MetaID": "3fb4a74f-dd01-4fa8-aa4d-7501430890c3",
      "Name": "CubeFunc",
      "Version": "c7802062-db1f-4eb2-b4fe-312204a14f37",
      "Type": "Scene",
      "IsMultiInput": "True",
      "Script": [
        "//>>> _using",
        "using System;",
        "using System.Collections.Generic;",
        "using System.Linq;",
        "using System.Text;",
        "using SharpDX;",
        "using SharpDX.Direct3D11;",
        "using SharpDX.Windows;",
        "//<<< _using",
        "using Buffer = SharpDX.Direct3D11.Buffer;",
        "",
        "namespace Framefield.Core.ID3fb4a74f_dd01_4fa8_aa4d_7501430890c3",
        "{",
        "    public class Class_Cube : OperatorPart.Function,",
        "                              Framefield.Core.OperatorPartTraits.IMeshSupplier",
        "    {",
        "        // IMeshSupplier",
        "        public void AddMeshesTo(ICollection<Mesh> meshes)",
        "        {",
        "            UpdateMesh(new OperatorPartContext(), OperatorPart.Connections);",
        "            meshes.Add(_mesh);",
        "        }",
        "",
        "        //>>> _inputids",
        "        private enum InputId",
        "        {",
        "            SizeWidth = 0,",
        "            SizeHeight = 1,",
        "            SizeDepth = 2,",
        "            ColorR = 3,",
        "            ColorG = 4,",
        "            ColorB = 5,",
        "            ColorA = 6,",
        "            TesselateWidth = 7,",
        "            TesselateHeight = 8,",
        "            TesselateDepth = 9",
        "        }",
        "        //<<< _inputids",
        "",
        "        public override void Dispose() ",
        "        {",
        "            Utilities.DisposeObj(ref _mesh);",
        "        }",
        "",
        "        public override OperatorPartContext Eval(OperatorPartContext context, List<OperatorPart> inputs, int outputIdx) ",
        "        {",
        "            try ",
        "            {",
        "                UpdateMesh(context, inputs);",
        "",
        "                context.Renderer.SetupEffect(context);",
        "                context.Renderer.Render(_mesh, context);",
        "            }",
        "            catch (Exception) ",
        "            {",
        "                //Logger.Debug(this,\"error\");",
        "            }",
        "",
        "            return context;",
        "        }",
        "",
        "        private void UpdateMesh(OperatorPartContext context, IList<OperatorPart> inputs)",
        "        {",
        "            if (_mesh != null && !Changed) ",
        "                return;",
        "",
        "            //>>> _params",
        "            var SizeWidth = inputs[(int)InputId.SizeWidth].Eval(context).Value;",
        "            var SizeHeight = inputs[(int)InputId.SizeHeight].Eval(context).Value;",
        "            var SizeDepth = inputs[(int)InputId.SizeDepth].Eval(context).Value;",
        "            var Size = new Vector3(SizeWidth, SizeHeight, SizeDepth);",
        "            var ColorR = inputs[(int)InputId.ColorR].Eval(context).Value;",
        "            var ColorG = inputs[(int)InputId.ColorG].Eval(context).Value;",
        "            var ColorB = inputs[(int)InputId.ColorB].Eval(context).Value;",
        "            var ColorA = inputs[(int)InputId.ColorA].Eval(context).Value;",
        "            var Color = new Color4(ColorR, ColorG, ColorB, ColorA);",
        "            var TesselateWidth = inputs[(int)InputId.TesselateWidth].Eval(context).Value;",
        "            var TesselateHeight = inputs[(int)InputId.TesselateHeight].Eval(context).Value;",
        "            var TesselateDepth = inputs[(int)InputId.TesselateDepth].Eval(context).Value;",
        "            var Tesselate = new Vector3(TesselateWidth, TesselateHeight, TesselateDepth);",
        "            //<<< _params",
        "",
        "            //>>> Function",
        "            var inputElements = new []",
        "                                    {",
        "                                        new InputElement(\"POSITION\", 0, SharpDX.DXGI.Format.R32G32B32A32_Float, 0, 0),",
        "                                        new InputElement(\"NORMAL\", 0, SharpDX.DXGI.Format.R32G32B32_Float, 16, 0),",
        "                                        new InputElement(\"COLOR\", 0, SharpDX.DXGI.Format.R32G32B32A32_Float, 28, 0),",
        "                                        new InputElement(\"TEXCOORD\", 0, SharpDX.DXGI.Format.R32G32_Float, 44, 0),",
        "                                        new InputElement(\"TANGENT\", 0, SharpDX.DXGI.Format.R32G32B32_Float, 52, 0),",
        "                                        new InputElement(\"BINORMAL\", 0, SharpDX.DXGI.Format.R32G32B32_Float, 64, 0)",
        "                                    };",
        "",
        "            int tessX = (int) Tesselate.X;",
        "            int tessY = (int) Tesselate.Y;",
        "            int tessZ = (int) Tesselate.Z;",
        "            int numQuads = (tessY - 1)*(tessX - 1)*2 + (tessY - 1)*(tessZ - 1)*2 + (tessZ - 1)*(tessX - 1)*2;",
        "",
        "            const int attributesSize = 76;",
        "            int numTriangles = numQuads*2;",
        "            int streamSize = numTriangles*3*attributesSize;",
        "",
        "            if (_mesh == null || streamSize != _mesh.NumTriangles*3*_mesh.AttributesSize)",
        "            {",
        "                Utilities.DisposeObj(ref _mesh);",
        "                using (var stream = new DataStream(streamSize, true, true))",
        "                {",
        "                    var vertices = new Buffer(context.D3DDevice, stream, new BufferDescription",
        "                                                                             {",
        "                                                                                 BindFlags = BindFlags.VertexBuffer,",
        "                                                                                 CpuAccessFlags = CpuAccessFlags.Write,",
        "                                                                                 OptionFlags = ResourceOptionFlags.None,",
        "                                                                                 SizeInBytes = streamSize,",
        "                                                                                 Usage = ResourceUsage.Dynamic",
        "                                                                             });",
        "                    _mesh = new Mesh",
        "                                {",
        "                                    InputElements = inputElements,",
        "                                    Vertices = vertices,",
        "                                    NumTriangles = numTriangles,",
        "                                    AttributesSize = attributesSize",
        "                                };",
        "                }",
        "            }",
        "            DataStream vertexStream;",
        "            DataBox box = context.D3DDevice.ImmediateContext.MapSubresource(_mesh.Vertices, MapMode.WriteDiscard, MapFlags.None, out vertexStream);",
        "            using (vertexStream)",
        "            {",
        "                vertexStream.Position = 0;",
        "",
        "                Vector3 start = Size*-0.5f;",
        "                Vector3 end = start*-1.0f;",
        "",
        "                float uPart = 0.25f;",
        "                float uPart2 = 0.5f;",
        "                float uPart3 = 0.75f;",
        "                float vPart = 0.33333f;",
        "",
        "                // texture coord layout : 1 - front, 2 - right, 3 - back, 4 - left, 5 - top, 6 - bottom, X - not used",
        "                // ",
        "                //   v^",
        "                //    |",
        "                //    |5XXX",
        "                //    |1234  <- Texture",
        "                //    |6XXX",
        "                //     ------> ",
        "                //           u",
        "",
        "                for (int y = 0; y < (tessY - 1); ++y)",
        "                {",
        "                    float normalizedBottom = (float) y/(float) (tessY - 1);",
        "                    float bottom = start.Y + (Size.Y*normalizedBottom);",
        "                    float normalizedTop = (float) (y + 1)/(float) (tessY - 1);",
        "                    float top = start.Y + (Size.Y*normalizedTop);",
        "",
        "                    float lowerV = vPart + normalizedBottom*vPart;",
        "                    float upperV = vPart + normalizedTop*vPart;",
        "",
        "                    for (int x = 0; x < (tessX - 1); ++x)",
        "                    {",
        "                        float normalizedLeft = (float) x/(float) (tessX - 1);",
        "                        float left = start.X + (Size.X*normalizedLeft);",
        "                        float normalizedRight = (float) (x + 1)/(float) (tessX - 1);",
        "                        float right = start.X + (Size.X*normalizedRight);",
        "                        // front",
        "                        float leftU = normalizedLeft*uPart;",
        "                        float rightU = normalizedRight*uPart;",
        "                        addQuad(vertexStream, Color,",
        "                                new Vector3(left, bottom, end.Z), new Vector2(leftU, lowerV),",
        "                                new Vector3(right, bottom, end.Z), new Vector2(rightU, lowerV),",
        "                                new Vector3(right, top, end.Z), new Vector2(rightU, upperV),",
        "                                new Vector3(left, top, end.Z), new Vector2(leftU, upperV));",
        "",
        "                        // back",
        "                        rightU = uPart3 - normalizedLeft*uPart;",
        "                        leftU = uPart3 - normalizedRight*uPart;",
        "                        addQuad(vertexStream, Color,",
        "                                new Vector3(right, bottom, start.Z), new Vector2(leftU, lowerV),",
        "                                new Vector3(left, bottom, start.Z), new Vector2(rightU, lowerV),",
        "                                new Vector3(left, top, start.Z), new Vector2(rightU, upperV),",
        "                                new Vector3(right, top, start.Z), new Vector2(leftU, upperV));",
        "                    }",
        "",
        "                    for (int z = 0; z < (tessZ - 1); ++z)",
        "                    {",
        "                        float normalizedBack = (float) (z)/(float) (tessZ - 1);",
        "                        float back = start.Z + (Size.Z*normalizedBack);",
        "                        float normalizedFront = (float) (z + 1)/(float) (tessZ - 1);",
        "                        float front = start.Z + (Size.Z*normalizedFront);",
        "",
        "                        // left side",
        "                        float leftU = uPart3 + normalizedBack*uPart;",
        "                        float rightU = uPart3 + normalizedFront*uPart;",
        "                        addQuad(vertexStream, Color,",
        "                                new Vector3(start.X, bottom, front), new Vector2(rightU, lowerV),",
        "                                new Vector3(start.X, top, front), new Vector2(rightU, upperV),",
        "                                new Vector3(start.X, top, back), new Vector2(leftU, upperV),",
        "                                new Vector3(start.X, bottom, back), new Vector2(leftU, lowerV));",
        "",
        "                        // right side",
        "                        leftU = uPart2 - normalizedFront*uPart;",
        "                        rightU = uPart2 - normalizedBack*uPart;",
        "                        addQuad(vertexStream, Color,",
        "                                new Vector3(end.X, bottom, front), new Vector2(leftU, lowerV),",
        "                                new Vector3(end.X, bottom, back), new Vector2(rightU, lowerV),",
        "                                new Vector3(end.X, top, back), new Vector2(rightU, upperV),",
        "                                new Vector3(end.X, top, front), new Vector2(leftU, upperV));",
        "                    }",
        "                }",
        "",
        "                for (int z = 0; z < (tessZ - 1); ++z)",
        "                {",
        "                    float normalizedBack = (float) (z)/(float) (tessZ - 1);",
        "                    float back = start.Z + (Size.Z*normalizedBack);",
        "                    float normalizedFront = (float) (z + 1)/(float) (tessZ - 1);",
        "                    float front = start.Z + (Size.Z*normalizedFront);",
        "",
        "                    for (int x = 0; x < (tessX - 1); ++x)",
        "                    {",
        "                        float normalizedLeft = (float) (x)/(float) (tessX - 1);",
        "                        float left = start.X + (Size.X*normalizedLeft);",
        "                        float normalizedRight = (float) (x + 1)/(float) (tessX - 1);",
        "                        float right = start.X + (Size.X*normalizedRight);",
        "                        float leftU = normalizedLeft*uPart;",
        "                        float rightU = normalizedRight*uPart;",
        "",
        "                        // bottom",
        "                        float lowerV = normalizedBack*vPart;",
        "                        float upperV = normalizedFront*vPart;",
        "                        addQuad(vertexStream, Color,",
        "                                new Vector3(right, start.Y, front), new Vector2(rightU, upperV),",
        "                                new Vector3(left, start.Y, front), new Vector2(leftU, upperV),",
        "                                new Vector3(left, start.Y, back), new Vector2(leftU, lowerV),",
        "                                new Vector3(right, start.Y, back), new Vector2(rightU, lowerV));",
        "",
        "                        // top",
        "                        upperV = 1.0f - normalizedBack*vPart;",
        "                        lowerV = 1.0f - normalizedFront*vPart;",
        "                        addQuad(vertexStream, Color,",
        "                                new Vector3(left, end.Y, front), new Vector2(leftU, lowerV),",
        "                                new Vector3(right, end.Y, front), new Vector2(rightU, lowerV),",
        "                                new Vector3(right, end.Y, back), new Vector2(rightU, upperV),",
        "                                new Vector3(left, end.Y, back), new Vector2(leftU, upperV));",
        "                    }",
        "                }",
        "",
        "                context.D3DDevice.ImmediateContext.UnmapSubresource(_mesh.Vertices, 0);",
        "            }",
        "            //<<< Function",
        "",
        "            Changed = false;",
        "        }",
        "",
        "        private void addQuad(DataStream stream, Color4 color,",
        "                             Vector3 p0, Vector2 tx0,",
        "                             Vector3 p1, Vector2 tx1,",
        "                             Vector3 p2, Vector2 tx2,",
        "                             Vector3 p3, Vector2 tx3) {",
        "            var tangent = new Vector3(1.0f, 0.0f, 0.0f);",
        "            var binormal = new Vector3(0.0f, -1.0f, 0.0f);",
        "",
        "            //triangle 0, 1, 2",
        "            var normal = Vector3.Cross(p1 - p0, p2 - p0);",
        "            normal.Normalize();",
        "",
        "            stream.Write(new Vector4(p0.X, p0.Y, p0.Z, 1));",
        "            stream.Write(normal);",
        "            stream.Write(color);",
        "            stream.Write(tx0);",
        "            stream.Write(tangent);",
        "            stream.Write(binormal);",
        "",
        "            stream.Write(new Vector4(p1.X, p1.Y, p1.Z, 1));",
        "            stream.Write(normal);",
        "            stream.Write(color);",
        "            stream.Write(tx1);",
        "            stream.Write(tangent);",
        "            stream.Write(binormal);",
        "",
        "            stream.Write(new Vector4(p2.X, p2.Y, p2.Z, 1));",
        "            stream.Write(normal);",
        "            stream.Write(color);",
        "            stream.Write(tx2);",
        "            stream.Write(tangent);",
        "            stream.Write(binormal);",
        "",
        "            //triangle 0, 2, 3",
        "            normal = Vector3.Cross(p2 - p0, p3 - p0);",
        "            normal.Normalize();",
        "",
        "            stream.Write(new Vector4(p0.X, p0.Y, p0.Z, 1));",
        "            stream.Write(normal);",
        "            stream.Write(color);",
        "            stream.Write(tx0);",
        "            stream.Write(tangent);",
        "            stream.Write(binormal);",
        "",
        "            stream.Write(new Vector4(p2.X, p2.Y, p2.Z, 1));",
        "            stream.Write(normal);",
        "            stream.Write(color);",
        "            stream.Write(tx2);",
        "            stream.Write(tangent);",
        "            stream.Write(binormal);",
        "",
        "            stream.Write(new Vector4(p3.X, p3.Y, p3.Z, 1));",
        "            stream.Write(normal);",
        "            stream.Write(color);",
        "            stream.Write(tx3);",
        "            stream.Write(tangent);",
        "            stream.Write(binormal);",
        "        }",
        "",
        "        private Mesh _mesh;",
        "    }",
        "}"
      ],
      "AdditionalAssemblies": []
    }
  ],
  "Operators": [],
  "Connections": [
    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "f8c29c7c-ee82-4ba0-83a9-ee9805e498ae",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
    },
    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "e987d7f0-a05a-41f9-b6fb-30c7d70b2554",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
    },
    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "f08e76c1-f6a7-45a6-93e4-688808bd0f03",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
    },
    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "f56e873e-a3dc-4478-b0dc-218cf2453fab",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
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    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "eef14282-8a90-4b36-98bc-19987de9ddf8",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
    },
    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "00fac1b5-6fcd-40c6-b276-82539f758eb9",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
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    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
      "SourceOpPart": "a4b54fe9-3fdf-4243-a914-d87b8db3e01b",
      "TargetOp": "00000000-0000-0000-0000-000000000000",
      "TargetOpPart": "b042a52a-9bcc-4822-9e61-a6e1fdaab53a"
    },
    {
      "SourceOp": "00000000-0000-0000-0000-000000000000",
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